
Rocket Arena looks like it's quietly failing on both counts, and it's a tragic thing to see. It's not easy to make a good video game, and it's even harder to make a good game that people want to play. EA's mismanagement of the title and its vanishingly low player numbers look set to kill Rocket Arena before it has a chance to recover. Rocket Arena doesn't have a lot going for it but there's clearly the makings of a fun game inside it. It's never pretty to watch a game with potential decline this much this fast. Palette swaps locked behind in-game currency might not be enough to help EA recoup the losses they've accrued by discounting the game, either. Making the game dirt cheap might be a good way to bring in new players, but it's a temporary fix at best if there isn't enough to keep them there. In this light, the price cut seems like only a temporary fix. No game is truly dead until you cannot find a match. Rumors about a game being 'dead' can really stop any kind of growth a game could have potentially gotten. Fluctuating player numbers only add fuel to the fire of stupid 'dead gaem' culture that can kill a game very fast. What to expect in Season 1: Starting July 28, Season 1 will follow our heroes as they take part in the famous Rocket Arena Championship Tour.
#Rocket arena player count update
As of this update it’s now the number four title on Valve’s. I would say that the total player numbers should be kept a secret. You can also find Rockets everywhere - there are so many hidden rockets in the landscapes, buildings, decor, foliage, and even wildlife that we’ve admittedly lost count. Many sources agree that while the core gameplay of Rocket Arena is decently enjoyable, the game is remarkably straightforward and doesn't offer enough for people to come back to. Frequent new maps have done little but dilute the player base and its opinion of the title, while I am a fan of the original two maps, everything since I. Rocket League hit an all-time Steam concurrent player record of 132,747 yesterday, up from the previous record of 119,337 back in March. But it clearly hasn't gained a following. Rocket Arena isn't necessarily a bad game Screen Rant's own review was quite favorable. Metacritic shows the game getting middling reviews at best, and the Steam Charts for the game show it reaching a paltry all-time peak of 613 characters. Unfortunately, it seems to have been lost in the shuffle quite dramatically. Rocket Arena is yet another one of these, giving players a diverse array of characters to choose from. Even the distinctive subgenre of "hero shooters" pioneered by Overwatch is now being done by dozens of other games, like Apex Legends or Valorant. The multiplayer shooter genre is a very crowded space, and it is not easy to stand out among games like Overwatch and Call of Duty. Rocket Arena puts players in teams of three and equips them all with rocket launchers, tasking them with launching each other out of the arena in matches reminiscent of Super Smash Bros. Triple jumps and movement abilities make nailing that perfectly.


Bombastic multiplayer shooter Rocket Arena has been massively discounted only two weeks after release, going from $30-40 down to only $5-10, depending on the version. For Rocket Arena, a kid-friendly game that looks like a Dreamworks movie, trading blows feels more like a long-range game of tag. According to Steam Charts, Rocket Arena kicked off with an all-time peak of 613 players but since, it has dropped to under 100.
